B2C concepts and copywriting

My writing and ideas help brands connect with consumer audiences – whether that means driving sales, building engagement or changing brand perception. Across video, digital, experiential, social, experiential and print, I make sure brands are saying the right things to the right people.

I’ve helped change the public perception of Madame Tussauds, shown that a bank (Barclays) can understand football and brought a bit of depth to a zombie apocalypse among many other projects.


C52612_MT2015ShowcaseSquares3.jpg

Madame Tussauds – changing perceptions

The challenge: I’ve worked on many Madame Tussauds campaigns where the challenge is to reframe the visitor experience, moving away from the traditional idea of a ‘look but don’t touch museum’, and towards a more modern, interactive, ‘yes, you can touch’ experience.

The thinking: For this featured campaign, research showed that visitors nearly always had one ‘star-struck’ moment. I built on this to create The Madame Tussauds Moment, using different popular waxwork figures to bring these moments to life.

The outcome: Whether it hits when they twerk with Lady Gaga, hug Captain America, or hold hands with a Royal, no visitor would ever forget their special moment. By defining a range of moments, accompanied by images showing visitors cuddling and interacting with their heroes, we showed that Madame Tussauds was an unforgettable experience for everyone.

 

GreatTicketInSituBarclays_2500px6.jpg

Barclays – helping a bank sound less like a bank to sports fans

The challenge: I led high-profile fan-engagement campaigns where the challenge was to talk to non-Barclays customers, most notably across Premier League and ATP properties. The problem we needed to solve was: what does a bank know about football/tennis?

The thinking: The key was to position Barclays as a fan, just like the audience. It simply wanted to enable the best fan experiences for everybody. This was all about Barclays the fan, not the sponsor.

The outcome: From ticket giveaways to match-day ads, fans were always centre stage. Whether we showed that with an army of fans, or fan-centric thinking and habits, we showed that Barclays understood fans and their sense of humour. Very unlike a bank!

For non-sports Barclays work, take a look here for films and scripts, or here for comms.

 

Resident Evil – giving audiences stories to sink their teeth into

The challenge: Operation Raccoon City was a different kind of Resident Evil game – I needed to ensure that fans would still connect to its non-traditional take on the game world.

The thinking: I knew that RE fans like me would want more info on the characters, locations and world of the game… and I also knew I could make them work for it!

An online treasure hunt would give me the structure to present stories as clues and as rewards at the end of a successful hunt. Most importantly, I knew rabid gamers would race to be among the first to solve each clue, then take to social to tell the world about it.

The outcome: I planned and wrote a 10-week interactive, transmedia campaign combining video, social storytelling and community activation. 

Each clue was delivered via video by a mysterious Insider who was desperate for help to bring down the evil Umbrella corporation. Content included clues, fake websites, audio and video clips, a range of social posts from characters and of course stories, biographies and context for characters, locations and incidents in the game.

As the campaign grew, I had the opportunity to alter it dynamically, adding several of the most prominent community ‘hunters’ as targets for the nefarious Umbrella, shifting it from a game-world campaign into the real world and creating a new layer of buzz around what we were doing.

A summary of a global campaign I created for one of my favourite game franchises. This multi-channel social treasure hunt saw the community working together to help an 'insider' bring down the evil Umbrella corporation. Perhaps the most satisfying project I've ever worked on.
 

Screen Shot 2017-10-12 at 12.10.59.png

MINDBODY UK launch – a welcome distraction for busy commuters

The challenge: For MINDBODY’S UK launch, we needed to cut through the noise and reach busy London commuters who were short of time and attention.

The thinking: We could give commuters very, very short stories that not only distracted them from the hustle and bustle, but also showed how a gym or beauty session could help them in their current commuting situation. Primarily OOH, I acknowledged where the audience was, whether that was on the underground, the bus or waiting to cross the road.

The outcome: The creative focused on speaking to the audience in context, and showing them a motivational, positive, MINDBODY solution.

I wrote a whole UK Tone & Voice guide to help MINDBODY’s team understand the UK audience, which I delve into in branding.